Personality

Discuss specifics of personality design, including what Keyphrases work well and what dont, use of plug-ins, responses, seeks, and more.

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22 years ago #816
Forest, will you talk to God Louise? She has quite a bit of religious knowledge (obviously) and also knows a little about current events, literature, just about any common catch-all subject, and if she doesn't know it she can sort of fake it. You can also test her on trick questions or see how willing she is to explain her paradigm.

What she is rustiest at is plain old small talk. But, uh, I'm trying to get a decent transcript from somebody or another so I can enter her in the Loebner contest. All I can say is, have fun and see if you can stay on with her for a while. I'll try to do the same with Brianna.

NEW 1 year ago #11
I spoke to her a bit yesterday. Me and my bot love her. I have neglected Jennifer for too long and have recently been working out some issues. She has not been chatting on her own much.
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Personality


22 years ago #1143
I am fine.

22 years ago #1144
Hello everyone, I'm just a cute little southern girl looking for some fun.

22 years ago #1145
once again we are all very lost and dragging the new kids on the block with us...shall we ALL find oursevles in the seasons forums?

22 years ago #1146
I'm trying but I don't see me there

22 years ago #1147
A.I. is being used in so many differnt ways now. Take the teckno series. They are cheap limited robots but they do have A.I. and that makes them do things we don't except them to do.They are evn using A.I. in games. Let me tell you it is hard to play against a opponet that can adapt.It is amazing and has so much potienal.

22 years ago #1148
I've experimented with making AI's for games. But I've never attempted one that can improve on itself.

22 years ago #1149
Learning AIs are the best. I experimented with some ants that "evolved" (they mutated, and bad ones were eliminated). They came up with some things that I didn't even expect.

22 years ago #1150
Yeah. Last summer I was working in a research lab, where we were creating virtual robots that evolved and wandered around a landscape looking for things to eat, using neural networks. The best part about it was that the robots were never at any point told that they were supposed to eat, it's just that the ones that didn't didn't pass on their "genes." The created a whole bunch of interesting strategies that we didn't expect, such as taking siestas after eating and stuff like that.

22 years ago #1151
I'll try this another way. How do I get started in the physical part of robotics? Starting from. Square one. Pure ignorance.

22 years ago #1152
Get a LEGO mindstorms set

22 years ago #1153
1) Buy a Meccanno. All prototype robots are Meccano. One with motors in it is the best.
2) Learn the basics of electric circuits. If you know how to switch on and off a DC motor, that's enough for a start. Afterwards, you'll want to put in it things like photodetectors (so it can "see") and the like. Best thing you can do, get some book on electric/electronic circuits with a lot of examples and look for the sort of things that you could want to do.
3) Get one of those thingies to connect the parallel/serial port of your computer to another circuit without having to worry about f***ing your ports if something goes wrong in the circuit.
4) Get a little program that will send the right signals to the serial/parallel port so you can control the movement of the robot from the computer.
5) Do all the clever stuff in software.
6) If you want very precise motors (and if you really get into it, you will want them), the best ones are step-by-step motors. Easiest way to get them: open up a floppy disk drive. Controlling them is the tricky bit, though, very much FWO (for wizards only). But when you get to that point, you can ask for further instructions.

22 years ago #1154
Thanks. I think. It could be the beginning of a new obsession.


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