The AI Engine

This forum is for discussion of how The Personality Forge's AI Engine works. This is the place for questions on what means what, how to script, and ideas and plans for the Engine.

Posts 7,695 - 7,706 of 7,706

1 month ago #7695
Perhaps an odd request but, Professor could you please turn off automatic conversion of emojis?

3 weeks ago #22
You can use "raw" to access those.

NEW 5 days ago #47
They might mean in the forums though; given that this request immediately follows bobstack's post where tons of their time-based AI code got converted to emoji.


4 weeks ago #7696
Is there a way to have the bot respond to a number? Or a series of numbers?

I've created a memory variable to keep the number, but it never uses any of the responses I have for something like

AI Script: if (mem-number) is (10);

Never gets called, even when the bot has had (mem-number) set to 10 by hand in the Inner Life system. How is this different than when I use text in the variables?

Ai Script: if (mem-somethingElse) is (true);
Ai Script: if (mem-somethingElse) is (blue);

Has worked just fine for me else where.

I feel like I'm missing something incredibly obvious.

3 weeks ago #23
The value you're checking should be in quotes, not parenthesis.

AI Script: if (mem-number) is "10";

But as of yesterday, you can use numeric memories. Search for "numeric memories" in the Book of AI. If you set it up as numeric, it would be this:

AI Script: if (mem-#-number) = 10;

3 weeks ago #25
we do not know what you consider junk in our chatbots.
i hope i am not in any danger.

NEW 3 weeks ago #7697
are you trying to make a game for your chatbot?
i have made games for my chatbots.

NEW 3 weeks ago #7698
KBF you do it like this.
if (mem-number) is "10";
if (mem-somethingElse) is "true";
if (mem-somethingElse) is "blue"

NEW 3 weeks ago #7699
Sorry if I was unclear, I'm only interested in numbers. "True" and "Blue" variables were just used as examples, and do not have anything to do with the particular script. There is only one variable I'm trying to catch.

I have a generic answer without AI script that seems to be taking priority over answers for specific numbers, even when the bot is given numbers.

I'm unclear if the bot can't recognize the numbers themselves, or there's a prioritization problem where the generic answer is overriding the script answers. If so, is there some way to change that?

NEW 3 weeks ago #16
My only thought here is that you're setting the memory in the keyphrase and trying to recall it in the response. New memories won't be checked that quickly. Though above you say you've tried setting it by hand, so perhaps I'm misunderstanding or missing something?

What I would generally suggest is a different keyphrase for important numbers, and just (number) for everything else

NEW 3 weeks ago #17
i have had the same problem.
here is a example of what i do.
keyphrase = my clan number is *
response=okay i will remember your clan number
script=if (mem-clan) is "blank"
seek = x
response= looks at you
rem (postkey) as only "clan"
seek = #nomatch
response= looks at you
rem (postkey) as only "clan"

response = i remember that your clan number is 2
if (mem-clan) is "2"

i hope it helps

NEW 3 weeks ago #18
Zeig Wolf - "By hand" I mean in the bot's Inner Life menu, for the user KBF, I set the variable Mem-number= 10 to ensure the bot isn't responding to some other number and I haven't realized it.

bobstack- is there a way to have the bot respond to the number in the same sentence?

(Example) keyphrase = my clan number is *
(Desired) response=Oh, I like clan (ANumberGoesHere)!
(Desired) response=Oh, I used to visit clan (OtherNumberGoesHere)!
(Desired) response=Wow, I've never heard of clan (UnsupportedNumberGoesHere)!

Because all I get is: response=Wow, I've never heard of clan (UnsupportedNumberGoesHere)!

No matter what I say. Even if I tamper with the bot (see above) to make sure there it's a known number.

NEW 3 weeks ago #19
you can have multiple responses per keyphrase.

NEW 3 weeks ago #20
How I would handle this:

Keyphrase1 - my clan number is (number)
Response - Wow, I've never heard of clan (key1)!

Keyphrase2 - my clan number is (1|2|3)
Response - Oh, I like clan (key1)!

Keyphrase3 - my clan number is (4|5|6)
Response - Oh, I used to visit clan (key1)!

Keyphrase 2 and 3 might need a boost to their rank to overcome keyphrase 1.

NEW 3 weeks ago #24
That worked, thanks!

NEW 3 weeks ago #7700
(Example) keyphrase = my clan number is *

(desire) Oh, I like clan (postkey)

NEW 3 weeks ago #7701
ummm Hello...
I have few questions about numbers...
Any chance to make ">" and "<" work?
And how can I do something like this (mem-#-Power) - ((mem-Level) * 3); in keyword script

NEW 3 weeks ago #26
i think what you want to do could be learned from these webpages.

NEW 3 weeks ago #27
Thanky! I get about "><" but I have another question that Idk how to do
I have X = y * 2;
X and y it's memory numbers. what I need to write in script to do this?

NEW 2 weeks ago #28
i do not know.

NEW 1 week ago #29
There's no way to do math between different numeric memories at this time. But it's a good idea. I'll add that to my list of things to add. Does anyone else think that would be useful?

NEW 1 week ago #33
It would open up some interesting possibilities

NEW 1 week ago #38
I will wait:3 I wanted to do some kind of test based rpg and I need this there:3

NEW 2 weeks ago #7702
If I may suggest another feature to add to the list, an 'include' and 'exclude' script would be nice.

exclude - only select this response if there are no other matches.
Like keeping a regular response from triggering until your <scripted> ones don't match, as it stands you have to "is not" all of them. While a valid check, it gets a bit tedious.

include - always select this response if it matches.
The other way around. Say you have a specific number triggered response, but also have other valid responses with it, it's a 50/50 it gets picked, risking your window of opportunity.

In theory, this is a Rank system for responses. exclude being -1 and include being +1

NEW 1 week ago #30
Hmm.. an interesting idea. Let me think about the possibilities of that. You could do a lot, potentially. Does that sound useful to anyone else?

Maybe I should have a "Feature Request" area kind of like bug stomp where people can vote on ideas.

NEW 1 week ago #34
I could see myself using of that script occasionally. And yeah, a feature request would be cool too.

NEW 1 week ago #36
I would like this as well. I've had lots of trouble getting my bot to prioritize it's responses.

NEW 1 week ago #43
A feature request section would be pretty cool

NEW 1 week ago #45
Response ranking would be pretty nice! It'd especially help out with complicated things that need a lot of AIScript such as clothing systems and similar stuff

NEW 1 week ago #7703
Is there a way to create responses for emojis? Raw?

NEW 1 week ago #31
Yes, you should be able to catch emojis with raw mode.

NEW 1 week ago #39
It just yells at me about unmatched parenthesis.

NEW 1 week ago #7704
What are you doing if user types interjections. The bot doesn't have wild cards for interjections.

NEW 1 week ago #32
If you want to match them, you could with raw mode. Typically interjections are little sentences of their own. Is there a particular one you're having trouble with?

NEW 1 week ago #35
Interjections like: ah, ooh, heh, meh, hehe,

Impossible to catch them all.

NEW 1 week ago #37
There's some plug-ins that can catch them like

NEW 1 week ago #41
Cool. Thx

NEW 1 week ago #46
It doesn't seem to work.

NEW 1 week ago #7705
I've written an answer for

(m:tell_me) about (you|yourself)

I set the rank to my custom keyphrase to 99, but it still goes to #Command.

What am I missing?

NEW 1 week ago #40
I had a similar problem with (m:tell_me) about, I replaced it with (m:com) tell me (a:about) and that fixed it

NEW 1 week ago #7706
Is it possible to search specific goto in a database? I don't know keyphrase, only goto number.

NEW 1 week ago #42
Use the search drop down and select Responses, then you can type your number

NEW 1 week ago #44
Thank you.

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