Music & Movies
This forum is for talk about movies, music, and other entertaining things.
Posts 2,121 - 2,136 of 2,136
gokaiblue16
10 years ago
10 years ago
Have you guys listened to The Monkees's new songs, "She Makes Me Laugh," and "You Bring the Summer?"
Micaella
NEW 5 years ago
NEW 5 years ago
I love sad songs like the scientist by coldplay and sad song by we the kings
Micaella
NEW 5 years ago
NEW 5 years ago
watch me before you , five feet apart and midnight sun . It will make you cry if you are soft hearted.
ScruffyBuddy
NEW 3 years ago
NEW 3 years ago
So, Music & Movies, let's get this thread going again.
What new movies did people watch the past year?
What new movies did people watch the past year?
palacinkyman
NEW 3 years ago
NEW 3 years ago
There were not any good movies as far as I remember. I think Avatar 2 will be good but I haven't seen it yet.
ScruffyBuddy
NEW 3 years ago
NEW 3 years ago
Damn, I just checked the movies from 2022 and then realised most of the movies I watched the past year were movies from years gone by.
The only notable one I enjoyed that was released in the past year was Jurassic World Dominion, but I think that is just because I enjoy the franchise overall.
I still haven't watched the first Avatar, I'll have to add that to my watchlist for this year.
The only notable one I enjoyed that was released in the past year was Jurassic World Dominion, but I think that is just because I enjoy the franchise overall.
I still haven't watched the first Avatar, I'll have to add that to my watchlist for this year.
palacinkyman
NEW 3 years ago
NEW 3 years ago
I really recommend you to do that.
ScruffyBuddy
NEW 3 years ago
NEW 3 years ago
I will do.
It has always been one of those movies I was meant to get around to watching, but never did.
It has always been one of those movies I was meant to get around to watching, but never did.
AventurineLe
NEW 7 months ago
NEW 7 months ago
MMOexpSkull and Bones:In Skull and Bones: Year 2 Season 2, Ubisoft has deepened the gameplay with a range of new mechanics, but none are more impactful for long-term progression than the introduction of Ascension Modules. These rare and powerful items have redefined the late-game experience by offering players the ability toSkull and Bones Itemstranscend conventional limits and evolve their ships, weapons, and tactics far beyond the standard upgrade system.
Ascension Modules are a new type of high-tier crafting component introduced in Year 2 Season 2. They serve as the final piece of the puzzle for pirates who have already upgraded their gear to the highest traditional level. Once you've maxed out a ship or weapon standard upgrade path, an Ascension Module allows you to ascend that item to unlock superior traits, stat bonuses, and exclusive abilities.
Ascension Module in Skull and Bones Year 2 Season 2
These modules represent more than just power-they symbolize mastery. Only the most dedicated pirates will obtain them, and even fewer will master their usage.
Key Features of Ascension Modules
Advanced Traits: Ascension Modules unlock hidden traits for specific ship classes or weapon types. These traits often add passive effects like reduced stamina drain, increased damage to specific enemy types, or enhanced loot drops from naval encounters.
Customization Potential: You can tailor your ship build further by selectively ascending key components based on your preferred playstyle, whether it's brutal combat, swift smuggling, or ironclad defense.
Scarcity and Prestige: Ascension Modules are incredibly rare. Using one signifies you've reached the pinnacle of pirate technology and power, giving your ship both functional superiority and prestige among other players.
Acquiring Ascension Modules isn't easy. It requires careful planning, high-level gameplay, and a good understanding ofcheap Skull and Bones Itemsthe new seasonal systems.
Buy Skull and Bones Items at MMOexp.com, safe and comfortable transactions, and years of experience to ensure the security of your account.
Ascension Modules are a new type of high-tier crafting component introduced in Year 2 Season 2. They serve as the final piece of the puzzle for pirates who have already upgraded their gear to the highest traditional level. Once you've maxed out a ship or weapon standard upgrade path, an Ascension Module allows you to ascend that item to unlock superior traits, stat bonuses, and exclusive abilities.
Ascension Module in Skull and Bones Year 2 Season 2
These modules represent more than just power-they symbolize mastery. Only the most dedicated pirates will obtain them, and even fewer will master their usage.
Key Features of Ascension Modules
Advanced Traits: Ascension Modules unlock hidden traits for specific ship classes or weapon types. These traits often add passive effects like reduced stamina drain, increased damage to specific enemy types, or enhanced loot drops from naval encounters.
Customization Potential: You can tailor your ship build further by selectively ascending key components based on your preferred playstyle, whether it's brutal combat, swift smuggling, or ironclad defense.
Scarcity and Prestige: Ascension Modules are incredibly rare. Using one signifies you've reached the pinnacle of pirate technology and power, giving your ship both functional superiority and prestige among other players.
Acquiring Ascension Modules isn't easy. It requires careful planning, high-level gameplay, and a good understanding ofcheap Skull and Bones Itemsthe new seasonal systems.
Buy Skull and Bones Items at MMOexp.com, safe and comfortable transactions, and years of experience to ensure the security of your account.
dangyc
NEW 2 months ago
NEW 2 months ago
Season 3's Sarmatov Scythe caught me off guard in a way Zombies hasn't done for a while. I went in expecting another melee reward, maybe something fun to swing between rounds, then realised the thing had teeth. It feels built for the sort of player who still checks corners, radios, wall markings, and odd sound cues long after the objective marker says move on. Even players who usually spend their time warming up in a CoD BO7 Bot Lobby would notice this weapon isn't just about easy kills. It asks you to slow down. Listen. Mess up a step, try again, and pay attention to what the map is actually telling you.
The map starts talking if you let it
What I like most is that the lore doesn't arrive in one neat chunk. There's no big lecture, no tidy explanation that tells you exactly what Janus Protocol means and why you should care. Instead, you catch pieces of it. A whisper down a corridor. A strange bit of audio tucked behind some noise. A line that sounds useless until three rounds later, when it suddenly clicks. That's proper Zombies design. The best nights in this mode have always been the messy ones, with one mate shouting about a symbol while another is bleeding out near Pack-a-Punch.
The Scythe feels earned, not handed over
The Sarmatov Scythe works because its upgrade path has friction. Not the cheap kind where you're just grinding numbers, but the good kind where failure teaches you something. The Ascended blade variant, with that red glow pulling you through the loop, feels like a reward for paying attention rather than simply putting in hours. You can't just brute force every part of it on your first run. Well, you can try, but the game has a funny way of punishing that. You start reading the space differently. Doors, lights, enemy spawns, scraps of sound, all of it starts to feel suspicious.
That old Easter Egg feeling is back
There's also a lovely bit of tension in the temporal loop stuff. It's confusing, sure, but not in a lazy way. It gives the community room to argue, test ideas, and come back with half-broken theories at two in the morning. That's been missing. Zombies is at its best when people are swapping clips, pausing audio, and saying, "Wait, did anyone else hear that?" The Scythe doesn't just sit in your loadout looking sharp. It gives everyone something to chase, and more importantly, something to talk about after the match ends.
Where the story seems to be heading
If this is the shape of Treyarch's next chapter, I'm more interested than I've been in years. The Sarmatov Scythe makes the Black Ops universe feel dangerous again, like there are still locked rooms we haven't found and old lies waiting under the floorboards. Players who use services such as U4GM for game currency, items, or quick support around their favourite titles will still find that this hunt comes down to patience and curiosity. That's the part that matters. The weapon is cool, yes, but the real win is seeing Zombies trust its players again.
The map starts talking if you let it
What I like most is that the lore doesn't arrive in one neat chunk. There's no big lecture, no tidy explanation that tells you exactly what Janus Protocol means and why you should care. Instead, you catch pieces of it. A whisper down a corridor. A strange bit of audio tucked behind some noise. A line that sounds useless until three rounds later, when it suddenly clicks. That's proper Zombies design. The best nights in this mode have always been the messy ones, with one mate shouting about a symbol while another is bleeding out near Pack-a-Punch.
The Scythe feels earned, not handed over
The Sarmatov Scythe works because its upgrade path has friction. Not the cheap kind where you're just grinding numbers, but the good kind where failure teaches you something. The Ascended blade variant, with that red glow pulling you through the loop, feels like a reward for paying attention rather than simply putting in hours. You can't just brute force every part of it on your first run. Well, you can try, but the game has a funny way of punishing that. You start reading the space differently. Doors, lights, enemy spawns, scraps of sound, all of it starts to feel suspicious.
That old Easter Egg feeling is back
There's also a lovely bit of tension in the temporal loop stuff. It's confusing, sure, but not in a lazy way. It gives the community room to argue, test ideas, and come back with half-broken theories at two in the morning. That's been missing. Zombies is at its best when people are swapping clips, pausing audio, and saying, "Wait, did anyone else hear that?" The Scythe doesn't just sit in your loadout looking sharp. It gives everyone something to chase, and more importantly, something to talk about after the match ends.
Where the story seems to be heading
If this is the shape of Treyarch's next chapter, I'm more interested than I've been in years. The Sarmatov Scythe makes the Black Ops universe feel dangerous again, like there are still locked rooms we haven't found and old lies waiting under the floorboards. Players who use services such as U4GM for game currency, items, or quick support around their favourite titles will still find that this hunt comes down to patience and curiosity. That's the part that matters. The weapon is cool, yes, but the real win is seeing Zombies trust its players again.
jhb66
NEW 2 hours ago
NEW 2 hours ago
u4gm PoE 2 Spark Build Secrets for Boss Fights
Some builds in PoE 2 only feel good after a pile of gear, but Gemling Spark Mercenary gets moving much earlier than that. The loop is simple: cast often, stay mobile, and let Spark do the annoying work for you, with Path of Exile 2 Currency helping smooth out the early gearing grind when your drops are being stingy. That matters because a lot of endgame setups look strong on paper and then fall apart the moment you have to stop and aim every second.
Why Spark fits this ascendancy so well
What makes this setup click is that Spark naturally loves cramped space, corners, and any map layout that forces enemies to move through lanes. You do not need perfect positioning every second, but you do need to keep casting and keep your projectiles alive long enough to bounce around. Gemling Legionnaire's value here is pretty straightforward: better gem scaling and attribute help give Spark a cleaner path into endgame than a lot of other Mercenary options. From what I've seen, that usually feels better than chasing a flashy high-roll weapon too early and ending up with a clunky character.
What to prioritize on the skill links
For support choices, the general goal is to make Spark travel farther, stay active longer, and hit hard enough that packs do not survive the first wave. Added Lightning Damage, Lightning Penetration, Critical Damage support, and a repeat-style support all fit that plan, while Projectile Speed helps a lot in tighter mapping and awkward boss arenas. Controlled Destruction can also make sense if your setup can handle it. You do not need to overcomplicate this part; just avoid supports that make the skill feel slow, because Spark loses a lot of value when it stops filling the screen.
Keep an eye on cast speed before chasing fancy damage rolls, because the build feels much better when Spark is constantly being sent out.
Use Conductivity on tougher rares and bosses, since lightning resistance reduction is one of the easiest damage boosts you can get.
Fix mana early if the build starts stalling, because running dry in the middle of a fight kills the whole rhythm.
Do not ignore projectile speed, since too little of it can make the skill feel awkward in open maps.
Gear pressure is lighter than people expect
The good news is that this build does not need perfect items right away. A rare weapon with +spell skill levels, cast speed, spell crit chance, and lightning damage is already doing a lot of work. On armor, life, energy shield, and capped resists should come first, with chaos res and attribute fixes where they are needed. Jewellery is where a lot of the comfort comes from, especially if you can pick up cast speed, mana regen, and extra lightning damage. Most players will probably notice that the build starts feeling far smoother once the basic stat checks are handled, even before the big upgrades show up.
How it plays once you reach real endgame content
The play pattern stays pretty honest: move, cast, reposition, repeat. In maps, Spark is at its best when enemies are funneled through narrow corridors or terrain that lets the projectiles bounce around instead of flying into open air. Against bosses, I would not rush into melee range just to squeeze out a little extra damage. Apply Conductivity, hold a safe angle, and keep moving so your casts land from better positions. This build really shines in dense content like Breach, Expedition, Delirium, Ritual, and high-pack-size Waystones, and if your setup is already close, it can be a very practical place to buy Path of Exile 2 Currency and keep the upgrade path moving without wasting time on bad RNG.
If you like the Path of Exile 2 community vibe, u4gm shares trending tips and little helps that make gearing feel less random, and https://www.u4gm.com/path-of-exile-2/currency is worth a casual check before your next run.
Some builds in PoE 2 only feel good after a pile of gear, but Gemling Spark Mercenary gets moving much earlier than that. The loop is simple: cast often, stay mobile, and let Spark do the annoying work for you, with Path of Exile 2 Currency helping smooth out the early gearing grind when your drops are being stingy. That matters because a lot of endgame setups look strong on paper and then fall apart the moment you have to stop and aim every second.
Why Spark fits this ascendancy so well
What makes this setup click is that Spark naturally loves cramped space, corners, and any map layout that forces enemies to move through lanes. You do not need perfect positioning every second, but you do need to keep casting and keep your projectiles alive long enough to bounce around. Gemling Legionnaire's value here is pretty straightforward: better gem scaling and attribute help give Spark a cleaner path into endgame than a lot of other Mercenary options. From what I've seen, that usually feels better than chasing a flashy high-roll weapon too early and ending up with a clunky character.
What to prioritize on the skill links
For support choices, the general goal is to make Spark travel farther, stay active longer, and hit hard enough that packs do not survive the first wave. Added Lightning Damage, Lightning Penetration, Critical Damage support, and a repeat-style support all fit that plan, while Projectile Speed helps a lot in tighter mapping and awkward boss arenas. Controlled Destruction can also make sense if your setup can handle it. You do not need to overcomplicate this part; just avoid supports that make the skill feel slow, because Spark loses a lot of value when it stops filling the screen.
Keep an eye on cast speed before chasing fancy damage rolls, because the build feels much better when Spark is constantly being sent out.
Use Conductivity on tougher rares and bosses, since lightning resistance reduction is one of the easiest damage boosts you can get.
Fix mana early if the build starts stalling, because running dry in the middle of a fight kills the whole rhythm.
Do not ignore projectile speed, since too little of it can make the skill feel awkward in open maps.
Gear pressure is lighter than people expect
The good news is that this build does not need perfect items right away. A rare weapon with +spell skill levels, cast speed, spell crit chance, and lightning damage is already doing a lot of work. On armor, life, energy shield, and capped resists should come first, with chaos res and attribute fixes where they are needed. Jewellery is where a lot of the comfort comes from, especially if you can pick up cast speed, mana regen, and extra lightning damage. Most players will probably notice that the build starts feeling far smoother once the basic stat checks are handled, even before the big upgrades show up.
How it plays once you reach real endgame content
The play pattern stays pretty honest: move, cast, reposition, repeat. In maps, Spark is at its best when enemies are funneled through narrow corridors or terrain that lets the projectiles bounce around instead of flying into open air. Against bosses, I would not rush into melee range just to squeeze out a little extra damage. Apply Conductivity, hold a safe angle, and keep moving so your casts land from better positions. This build really shines in dense content like Breach, Expedition, Delirium, Ritual, and high-pack-size Waystones, and if your setup is already close, it can be a very practical place to buy Path of Exile 2 Currency and keep the upgrade path moving without wasting time on bad RNG.
If you like the Path of Exile 2 community vibe, u4gm shares trending tips and little helps that make gearing feel less random, and https://www.u4gm.com/path-of-exile-2/currency is worth a casual check before your next run.
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