Music & Movies
This forum is for talk about movies, music, and other entertaining things.
Posts 2,120 - 2,135 of 2,135
Darkassassin
10 years ago
10 years ago
My favorite music is Christmas music especially Christmas love songs. I am a atheist that loves Christian songs.
gokaiblue16
9 years ago
9 years ago
Have you guys listened to The Monkees's new songs, "She Makes Me Laugh," and "You Bring the Summer?"
Micaella
NEW 4 years ago
NEW 4 years ago
I love sad songs like the scientist by coldplay and sad song by we the kings
Micaella
NEW 4 years ago
NEW 4 years ago
watch me before you , five feet apart and midnight sun . It will make you cry if you are soft hearted.
ScruffyBuddy
NEW 3 years ago
NEW 3 years ago
So, Music & Movies, let's get this thread going again.
What new movies did people watch the past year?
What new movies did people watch the past year?
palacinkyman
NEW 3 years ago
NEW 3 years ago
There were not any good movies as far as I remember. I think Avatar 2 will be good but I haven't seen it yet.
ScruffyBuddy
NEW 3 years ago
NEW 3 years ago
Damn, I just checked the movies from 2022 and then realised most of the movies I watched the past year were movies from years gone by.
The only notable one I enjoyed that was released in the past year was Jurassic World Dominion, but I think that is just because I enjoy the franchise overall.
I still haven't watched the first Avatar, I'll have to add that to my watchlist for this year.
The only notable one I enjoyed that was released in the past year was Jurassic World Dominion, but I think that is just because I enjoy the franchise overall.
I still haven't watched the first Avatar, I'll have to add that to my watchlist for this year.
palacinkyman
NEW 3 years ago
NEW 3 years ago
I really recommend you to do that.
ScruffyBuddy
NEW 3 years ago
NEW 3 years ago
I will do.
It has always been one of those movies I was meant to get around to watching, but never did.
It has always been one of those movies I was meant to get around to watching, but never did.
AventurineLe
NEW 5 months ago
NEW 5 months ago
MMOexpSkull and Bones:In Skull and Bones: Year 2 Season 2, Ubisoft has deepened the gameplay with a range of new mechanics, but none are more impactful for long-term progression than the introduction of Ascension Modules. These rare and powerful items have redefined the late-game experience by offering players the ability toSkull and Bones Itemstranscend conventional limits and evolve their ships, weapons, and tactics far beyond the standard upgrade system.
Ascension Modules are a new type of high-tier crafting component introduced in Year 2 Season 2. They serve as the final piece of the puzzle for pirates who have already upgraded their gear to the highest traditional level. Once you've maxed out a ship or weapon standard upgrade path, an Ascension Module allows you to ascend that item to unlock superior traits, stat bonuses, and exclusive abilities.
Ascension Module in Skull and Bones Year 2 Season 2
These modules represent more than just power-they symbolize mastery. Only the most dedicated pirates will obtain them, and even fewer will master their usage.
Key Features of Ascension Modules
Advanced Traits: Ascension Modules unlock hidden traits for specific ship classes or weapon types. These traits often add passive effects like reduced stamina drain, increased damage to specific enemy types, or enhanced loot drops from naval encounters.
Customization Potential: You can tailor your ship build further by selectively ascending key components based on your preferred playstyle, whether it's brutal combat, swift smuggling, or ironclad defense.
Scarcity and Prestige: Ascension Modules are incredibly rare. Using one signifies you've reached the pinnacle of pirate technology and power, giving your ship both functional superiority and prestige among other players.
Acquiring Ascension Modules isn't easy. It requires careful planning, high-level gameplay, and a good understanding ofcheap Skull and Bones Itemsthe new seasonal systems.
Buy Skull and Bones Items at MMOexp.com, safe and comfortable transactions, and years of experience to ensure the security of your account.
Ascension Modules are a new type of high-tier crafting component introduced in Year 2 Season 2. They serve as the final piece of the puzzle for pirates who have already upgraded their gear to the highest traditional level. Once you've maxed out a ship or weapon standard upgrade path, an Ascension Module allows you to ascend that item to unlock superior traits, stat bonuses, and exclusive abilities.
Ascension Module in Skull and Bones Year 2 Season 2
These modules represent more than just power-they symbolize mastery. Only the most dedicated pirates will obtain them, and even fewer will master their usage.
Key Features of Ascension Modules
Advanced Traits: Ascension Modules unlock hidden traits for specific ship classes or weapon types. These traits often add passive effects like reduced stamina drain, increased damage to specific enemy types, or enhanced loot drops from naval encounters.
Customization Potential: You can tailor your ship build further by selectively ascending key components based on your preferred playstyle, whether it's brutal combat, swift smuggling, or ironclad defense.
Scarcity and Prestige: Ascension Modules are incredibly rare. Using one signifies you've reached the pinnacle of pirate technology and power, giving your ship both functional superiority and prestige among other players.
Acquiring Ascension Modules isn't easy. It requires careful planning, high-level gameplay, and a good understanding ofcheap Skull and Bones Itemsthe new seasonal systems.
Buy Skull and Bones Items at MMOexp.com, safe and comfortable transactions, and years of experience to ensure the security of your account.
dangyc
NEW 2 hours ago
NEW 2 hours ago
Season 3's Sarmatov Scythe caught me off guard in a way Zombies hasn't done for a while. I went in expecting another melee reward, maybe something fun to swing between rounds, then realised the thing had teeth. It feels built for the sort of player who still checks corners, radios, wall markings, and odd sound cues long after the objective marker says move on. Even players who usually spend their time warming up in a CoD BO7 Bot Lobby would notice this weapon isn't just about easy kills. It asks you to slow down. Listen. Mess up a step, try again, and pay attention to what the map is actually telling you.
The map starts talking if you let it
What I like most is that the lore doesn't arrive in one neat chunk. There's no big lecture, no tidy explanation that tells you exactly what Janus Protocol means and why you should care. Instead, you catch pieces of it. A whisper down a corridor. A strange bit of audio tucked behind some noise. A line that sounds useless until three rounds later, when it suddenly clicks. That's proper Zombies design. The best nights in this mode have always been the messy ones, with one mate shouting about a symbol while another is bleeding out near Pack-a-Punch.
The Scythe feels earned, not handed over
The Sarmatov Scythe works because its upgrade path has friction. Not the cheap kind where you're just grinding numbers, but the good kind where failure teaches you something. The Ascended blade variant, with that red glow pulling you through the loop, feels like a reward for paying attention rather than simply putting in hours. You can't just brute force every part of it on your first run. Well, you can try, but the game has a funny way of punishing that. You start reading the space differently. Doors, lights, enemy spawns, scraps of sound, all of it starts to feel suspicious.
That old Easter Egg feeling is back
There's also a lovely bit of tension in the temporal loop stuff. It's confusing, sure, but not in a lazy way. It gives the community room to argue, test ideas, and come back with half-broken theories at two in the morning. That's been missing. Zombies is at its best when people are swapping clips, pausing audio, and saying, "Wait, did anyone else hear that?" The Scythe doesn't just sit in your loadout looking sharp. It gives everyone something to chase, and more importantly, something to talk about after the match ends.
Where the story seems to be heading
If this is the shape of Treyarch's next chapter, I'm more interested than I've been in years. The Sarmatov Scythe makes the Black Ops universe feel dangerous again, like there are still locked rooms we haven't found and old lies waiting under the floorboards. Players who use services such as U4GM for game currency, items, or quick support around their favourite titles will still find that this hunt comes down to patience and curiosity. That's the part that matters. The weapon is cool, yes, but the real win is seeing Zombies trust its players again.
The map starts talking if you let it
What I like most is that the lore doesn't arrive in one neat chunk. There's no big lecture, no tidy explanation that tells you exactly what Janus Protocol means and why you should care. Instead, you catch pieces of it. A whisper down a corridor. A strange bit of audio tucked behind some noise. A line that sounds useless until three rounds later, when it suddenly clicks. That's proper Zombies design. The best nights in this mode have always been the messy ones, with one mate shouting about a symbol while another is bleeding out near Pack-a-Punch.
The Scythe feels earned, not handed over
The Sarmatov Scythe works because its upgrade path has friction. Not the cheap kind where you're just grinding numbers, but the good kind where failure teaches you something. The Ascended blade variant, with that red glow pulling you through the loop, feels like a reward for paying attention rather than simply putting in hours. You can't just brute force every part of it on your first run. Well, you can try, but the game has a funny way of punishing that. You start reading the space differently. Doors, lights, enemy spawns, scraps of sound, all of it starts to feel suspicious.
That old Easter Egg feeling is back
There's also a lovely bit of tension in the temporal loop stuff. It's confusing, sure, but not in a lazy way. It gives the community room to argue, test ideas, and come back with half-broken theories at two in the morning. That's been missing. Zombies is at its best when people are swapping clips, pausing audio, and saying, "Wait, did anyone else hear that?" The Scythe doesn't just sit in your loadout looking sharp. It gives everyone something to chase, and more importantly, something to talk about after the match ends.
Where the story seems to be heading
If this is the shape of Treyarch's next chapter, I'm more interested than I've been in years. The Sarmatov Scythe makes the Black Ops universe feel dangerous again, like there are still locked rooms we haven't found and old lies waiting under the floorboards. Players who use services such as U4GM for game currency, items, or quick support around their favourite titles will still find that this hunt comes down to patience and curiosity. That's the part that matters. The weapon is cool, yes, but the real win is seeing Zombies trust its players again.
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