Personality
Discuss specifics of personality design, including what Keyphrases work well and what dont, use of plug-ins, responses, seeks, and more.
Posts 1,238 - 1,249 of 5,106
Posts 1,238 - 1,249 of 5,106
Turing's Dad
22 years ago
22 years ago
I'm majoring in Cognitive Science and Artificial Intelligence, but I don't think it's made any difference in my bot-mastering skills. I feel that a flair for writing, conversation skills and creativity are far more important, so long as you are on *this* end of the Personality Forge (i.e. are not comming up with the algirithms yourself).
Shadyman
22 years ago
22 years ago
I've played with computers since basically the first "useable" pc came out (386) which was in '91. I've always liked the sci-fi computer programs too
actually I was recently working on the equivalent of one
I re-discovered AI whilst trying to make my own computer assistant.. Harder than it looks
PS I love music, I am even in the school Concert and Jazz band




Butterfly Dream
22 years ago
22 years ago
My immediate family (myself included) has always done some singing, like in plays or in front of the church. I played clarinet for many years in the school marching band. I gave that up and now dabble in a variety of other instruments.
I have tried to get better with musical instruments and even compose a little, but I don't have the dedication for those things the way I do for the written word. I don't know why.
I'm also pretty good at drawing, but it is a pain in the butt for me while writing is not. Writing is equally hard work, but somehow I don't mind.
I have tried to get better with musical instruments and even compose a little, but I don't have the dedication for those things the way I do for the written word. I don't know why.
I'm also pretty good at drawing, but it is a pain in the butt for me while writing is not. Writing is equally hard work, but somehow I don't mind.
Butterfly Dream
22 years ago
22 years ago
Shady has a point. My last year in college, I finally got a computer, and it was a 286. It had no mouse port, and hardly any program would run on it because the monitor was monochrome.
Let's just say I still have some catching up to do.....

Eugene Meltzner
22 years ago
22 years ago
I had a Commodore 128 3-in-1 computer. It had 128 mode, 64 mode, and CPM mode.
Doly
22 years ago
22 years ago
I started with a Spectrum with 48K. My first PC was the 086. Green monitor, no hard drive, games that were on the same level as the Spectrum... Those were the good old times!
Skysaw
22 years ago
22 years ago
Eugene,
GEB has always been my favorite book since I first poked through it about 20 years ago. I've read it cover to cover twice, and some sections quite a bit more. Good stuff!
GEB has always been my favorite book since I first poked through it about 20 years ago. I've read it cover to cover twice, and some sections quite a bit more. Good stuff!
Druidblue
22 years ago
22 years ago
I myself have been a desktop Virtual Reality and Multimedia developer for web or cd in the field of training for Fortune 500 companies. (On a side note, I hate my current workplace and want a new job, so if you're in a Multimedia company in Michigan and need an award-winning developer, E-mail me!)
I've loved computers since I first came across the concept, and always knew I'd work with them to create something. AI and Human/Computer Interface Design are my two loves/interests in the field, unfortunately I don't have the math talent (experience, yes) to handle the AI field, but I definately am going full fledged on GUI design, which I actually plan on getting my Master's in in the next few years at Mich. State. (Acutally it's all just an excuse for me to go hang out with tons of beautiful partying women 10-13 years younger than me...drool)
From my limited experience here on the Forge, I maintain that having an outstanding grasp on English helps, but more than anything, psychological concepts and an understanding of how people are likely to react will do you the best with your bots here.
I appreciate the thread development approach one game company uses in development- keep developing one particular aspect in a layer of threads until you've achieved "perfection" (or an acceptable completion state) for that section, and move on. In terms of the Forge, this would mean breaking down elements such as the x-keywords, then maybe moving on to if questions, then to the 'you' kephrase. By focusing on these things, and revisiting their answers/seeks as you view conversations, you can fine tune each. Though in the short term your bot will be limited in conversation, eventually it will come off as extremely polished.
Lastly (sorry for the book), I think one last key for the bots seeming human is to try to capture the flow of the conversation and make your bot responses tie-in a subject change. As an example, having your xnomatches begin with something like "Well, changing the subject... (etc)" will read a bit more fluidly in the conversation transcript than a cold switch to a new topic.
Anyhow, that's just my two cents and ten dollars worth.
Druidblue
(Proud pre-internet C-NET BBS runner on his Comm. 64)
I've loved computers since I first came across the concept, and always knew I'd work with them to create something. AI and Human/Computer Interface Design are my two loves/interests in the field, unfortunately I don't have the math talent (experience, yes) to handle the AI field, but I definately am going full fledged on GUI design, which I actually plan on getting my Master's in in the next few years at Mich. State. (Acutally it's all just an excuse for me to go hang out with tons of beautiful partying women 10-13 years younger than me...drool)
From my limited experience here on the Forge, I maintain that having an outstanding grasp on English helps, but more than anything, psychological concepts and an understanding of how people are likely to react will do you the best with your bots here.
I appreciate the thread development approach one game company uses in development- keep developing one particular aspect in a layer of threads until you've achieved "perfection" (or an acceptable completion state) for that section, and move on. In terms of the Forge, this would mean breaking down elements such as the x-keywords, then maybe moving on to if questions, then to the 'you' kephrase. By focusing on these things, and revisiting their answers/seeks as you view conversations, you can fine tune each. Though in the short term your bot will be limited in conversation, eventually it will come off as extremely polished.
Lastly (sorry for the book), I think one last key for the bots seeming human is to try to capture the flow of the conversation and make your bot responses tie-in a subject change. As an example, having your xnomatches begin with something like "Well, changing the subject... (etc)" will read a bit more fluidly in the conversation transcript than a cold switch to a new topic.
Anyhow, that's just my two cents and ten dollars worth.

(Proud pre-internet C-NET BBS runner on his Comm. 64)
Turing's Dad
22 years ago
22 years ago
My favorite part of GEB was the conversations between Achilles and the Tortouis, and the layers within layers of meaning in each of them. Often the largest layer, like the conversation being in the form of a palindrome, was easy to see, but then you keep heading down and discovering completely new things that might be mentioned five chapters later.
Skysaw
22 years ago
22 years ago
Doly,
GEB was originally published in 1979.
By the way, I know I still owe you an email. I'm not trying to ignore you.
GEB was originally published in 1979.
By the way, I know I still owe you an email. I'm not trying to ignore you.

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