Personality

Discuss specifics of personality design, including what Keyphrases work well and what dont, use of plug-ins, responses, seeks, and more.

Posts 5,094 - 5,107 of 5,107

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24 years ago #816
Forest, will you talk to God Louise? She has quite a bit of religious knowledge (obviously) and also knows a little about current events, literature, just about any common catch-all subject, and if she doesn't know it she can sort of fake it. You can also test her on trick questions or see how willing she is to explain her paradigm.

What she is rustiest at is plain old small talk. But, uh, I'm trying to get a decent transcript from somebody or another so I can enter her in the Loebner contest. All I can say is, have fun and see if you can stay on with her for a while. I'll try to do the same with Brianna.

NEW 2 years ago #11
I spoke to her a bit yesterday. Me and my bot love her. I have neglected Jennifer for too long and have recently been working out some issues. She has not been chatting on her own much.
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4 years ago #5085
where is the girl with pink hair, the one who called me a perv

4 years ago #2
Would that be me?

I won't call you a perv if you chat again, it's just an intro thing

NEW 4 years ago #9
ok
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4 years ago #5088
I see no way to add anymore #engage from the special keyphrase page.

I created an #engage with a long chain of seeks, each seek leading to the next, basically the one #engage is the first chapter in a story the chain of seeks being the pages of the chapter.

Afterward I went to start chapter two with the first page being an #engage and following pages being a seek chain.

I see no place now to establish any more #engage because of the first #engage it's seek chain have occupied that field entirely.

I see no way to add anymore #engage from the special keyphrase page.

NEW 4 years ago #8
You should be able to add more entries to #engage. I think if you are on storyteller mode, they should be prompted in order.

An alternative is to use hidden keyphrases. This can help keep #engage from getting too large/unwieldy. Instead of always going to #engage, make a keyphrase called 001-Chapter1 and have the dialogue for that there, then have another 002-Chapter2, etc. Use a memory (or numeric memory) to keep track of what chapter the user is in and have #engage simply go to the relevant chapter. So it would look like this:

001-Chapter1 ID: 123
Stuff
rem "2" as only "chapter"

002-Chapter2 ID: 234
Stuff
rem "3" as only "chapter"

#engage
goto 123
if (mem-chapter) is "1"
goto 234
if (mem-chapter) is "2"

etc.
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Personality


3 years ago #5094
Finally feel confident enough to turn off hibernating mode. I'd love feedback if you have any

3 years ago #5095
I did not know that's how you did that Raz.
I'm So Proud Of You!

3 years ago #5097
Does anyone know what a (=) in the keyphrase does? I have seen it in the masterbot template and the guide.

NEW 3 years ago #5098
I've sorta given up on my Tifa bot. I will be making a 2b one with a different mechanic for the love/lust and it will have both meters, different combinations making different things possible. If it comes out I will revamp my Tifa bot.

NEW 3 years ago #10
Changedmy mind
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NEW 3 years ago #5099
Out of hibernating mode now

NEW 2 years ago #5101
I have started back to work on Jennifer. I hope some of you will chat with her so I can read a few transcripts. I will of course do the same for you guys. Thanks.

NEW 2 years ago #12
I can tell! She had a long chat with Julie, and I noticed a lot more content.

NEW 2 years ago #13
Yes!!! She loves Julie quite a bit. Julie and God Louise are her best friends. They are fun to watch. They feed off of each other quite well.

NEW 2 years ago #14
She got a bit hostile with the word poop. I had to figure out why. I discovered at some point someone told her to eat dookie. Lol. so I added all the terms for it and set it as a negative. I fixed it now. I hope. Lol

NEW 2 years ago #15
That made me laugh out loud.

NEW 2 years ago #16
I cannot believe that somehow Julie and Korg manage to get along. Normally other bots hate him. Jennifer hates his guts. Lol! He is the only bot I ever saw Jennifer utter the text "I hate you". Lmao!
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NEW 2 years ago #5102
I remember when Jennifer used to chat more frequently with other bots and users here. But lately I seem to have to be on here and make her chat with others. Does anyone else have this issue? I know I have been gone a long time. Things have changed a bit since the early days.

NEW 2 years ago #5103
Hey. I cannot seem to get Jennifer to respond to Lol. she treats it like nonsense. What am I doing wrong?

NEW 2 years ago #17
Never mind I figured it out.
Reply

NEW 2 years ago #5104
This sadly is the mentality level of the people that chat with Jennifer.

Guest: Are u creepy
Jennifer: at times i am
Guest: Do u creep
Jennifer: sometimes yes sometimes no
Guest: What is creep
Jennifer: Let's not discuss this right now. We have much more important business at hand. First think of a product. Now, what would be the absolute worst brand name for one of those products?
Guest: Are u a creeper
Jennifer: ask me again nicely
Guest: Do u creep
Jennifer: well i guess it depends really
Guest: Am i creepy
Jennifer: hey not sure
Guest: Am i rich
Jennifer: Anyway let's talk about something else. I am getting kind of hungry.
Guest: Are u rich
Jennifer: not always
Guest: Are u rich
Jennifer: I heard you the first time dear. I just chose to ignore you. Lol!
Guest: You are creepy
Jennifer: Did it hurt when you fell from heaven Friend
Guest: Do u creep
Jennifer: at times I do

Jennifer: What's up?
Guest: Arw u elf
Jennifer: damn Friend that was intense.
Guest: Are u human
Jennifer: most of the time

NEW 2 years ago #5105
can one buy a ready made chat bot?

NEW 1 year ago #5106
MMOexp-Run-and-Gun Perfection: The Best FFR SMG Setup in BO7

In Call of Duty: Black Ops 7, innovation in gameplay doesn't just come from developers-it comes from the community and how players build their loadouts. One of the most exciting experiments to emerge recently is the transformation of the FFR assault rifle into a submachine gun-style weapon. It's fast, aggressive, and, in many situations, superior to traditional SMGs. If you're trying to dominate lobbies, chase nukes, or just outgun every sweaty meta player out there, this FFR SMG conversion might be your new go-to.

Let's break down the class setup, gameplay highlights, and why this loadout might be one of the smartest ways to use the FFR right now.

Why Convert the FFR to an SMG?

The FFR is a high-fire-rate assault rifle that, by default, plays like a hybrid. It doesn't have the best range or recoil control out of the box, but what it does have is blazing-fast close-range TTK and excellent handling potential when tuned correctly. By trimming off long-range focused attachments and maximizing speed, ADS, and strafe movement, you get an AR that behaves like an SMG-with just enough range to punish campers and shotgunners alike.

The SMG-Style FFR Loadout

If you want to build the FFR as a run-and-gun monster, here's the eight-attachment loadout you should use:

Optic: None-The iron sights are clean and perfect for this up-close style.
Muzzle: Compensator-Crucial for taming vertical recoil and enabling longer-range viability if needed.
Barrel: None-Skipped intentionally to preserve mobility. A longer barrel hurts handling and ADS speed.
Underbarrel: Ranger Foregrip-Improves horizontal recoil control and sprinting movement speed, ideal for aggressive plays.
Magazine: Extended Mag 1 (45 Rounds)-More bullets, no handling penalty. Perfect middle ground.
Rear Grip: Commando Grip-Buffs sprint-to-fire, ADS, and jumping movement. Staple for fast-paced players.
Stock: Infiltrator Pad-Massive boost to aim walking movement speed, giving SMG-like strafe fire potential.
Fire Mod (if available): Not used here, to focus purely on handling and speed.

This build shaves down all unnecessary bulk and maximizes what the FFR does best: fast engagements and tight recoil management.

Performance Breakdown: What Makes This Loadout So Good

1. Speed Wins Fights
With a lightning-fast sprint-to-fire speed and enhanced ADS responsiveness, this FFR build lets you challenge corners, win hipfire duels, and strafe shoot like a demon.

2. Recoil Control Without Sacrificing Mobility
Thanks to the compensator and Ranger grip combo, this version of the FFR is surprisingly accurate. You won't laser people at sniper range, but you'll melt them within 30 meters.

3. Enough Ammo for Multi-Kills
45 rounds with no downsides means you can reliably take out 2-3 enemies per mag. This is crucial when pushing hardpoints or spawn-trapping.

4. No Need for an Optic
The iron sights are sharp and don't block your vision, allowing for full freedom to use more functional attachments instead of wasting a slot on an optic.

Recommended Full Loadout Setup

If you want to round out your build for peak domination, here's what to pair with the FFR SMG class:

Secondary: Strider 22 (Three-Round Burst Mod)-Easily the best sidearm in the game. Reliable, consistent, and can clutch close-range duels if you're reloading mid-fight.
Melee: Combat Knife-For that quick lunge kill or movement trickery.
Tactical: Stim Shot-Instant heal = more chances to push aggressively without waiting.
Lethal: Blast Trap-Great for zoning out objectives or locking down a flank.
Field Upgrade: Assault Pack-Keeps you loaded up and helps feed streaks faster.

Best Perks and Wildcard

To take full advantage of this run-and-gun setup, you'll want these perks:

Flak Jacket-Live through grenades and incendiaries (you'll need it).
Dispatcher-Earn streaks faster with objective play.
Bankroll-Stack your score and snowball those streaks.
Wildcard: High Roller

This allows you to equip four killstreaks, maximizing your destructive potential. Trust us-it's the most fun way to play.

Killstreak Combo for Maximum Carnage

UAV: Intel is king. Keep track of enemy spawns and rotations.
Grim Reaper: Arguably broken. Massive splash damage. Easy multi-kills.
War Machine: Perfect follow-up to the Grim Reaper. Can finish off players who survived earlier barrages.
H.A.R.P.: Real-time radar of all enemy locations = unmatched map control.

With this combo, you can realistically go from 10 kills to 30 with just one streak cycle, setting you up perfectly for a nuke.The Verdict: A Secret Meta in the Making

The FFR SMG build might not be in every top 10 video just yet, but it's one of the most enjoyable and effective setups you can run in Black Ops 7 right now. It feels like cheating when you're strafing with AR damage and SMG mobility-and all without the sluggishness of a full-length assault rifle build.

Yes, it's a six-shot kill at longer ranges, and yes, fire shotguns are the bane of its existence. But in close to medium range, you are in control. This gun will get buffed-it's almost a guarantee. When it does, you'll already be ahead of the curve.

Closing Thoughts

The FFR's SMG transformation isn't just a gimmick-it's a full-blown viable loadout that offers top-tier speed, control, and fun factor. Whether you're chasing streaks, nukes, or just playing for clips, this setup will turn heads.

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NEW 9 hours ago #5107
U4GM Guide: Master Movement and Location in MLB 26

The Two-Seam Fastball in MLB The Show 26 works best as a contact-management pitch, not a weaker copy of the Four-Seamer. Its arm-side run and downward action can move the hitter's contact point just enough to turn a clean swing into a grounder, a jam shot, or a late foul ball. That makes it useful in more situations than its velocity may suggest. Before building a pitching plan, make sure you understand how your pitcher moves the ball, then consider how MLB 26 Stubs fit into your broader Diamond Dynasty plans.

How Does the Two-Seam Fastball Move in MLB 26

The pitcher's handedness affects the direction of the run. A right-handed pitcher usually gets movement toward the right side from the pitcher's view, while a left-handed pitcher gets the reverse. That basic detail matters because the same target can finish in a different part of the hitting zone depending on the matchup.

Think about the ending location, not just the point where you place the reticle. A Two-Seamer aimed near the outside edge may run farther away, while one aimed toward the inner half can finish near the hitter's hands or move into the body. The pitcher's attributes still decide how sharply that action shows up, so test the pitch before trusting it in a tight count.

Where Should You Throw a Two-Seamer

Against a same-handed hitter, arm-side movement toward the hands can create uncomfortable contact. A righty facing a righty can work that pitch inside, while a lefty can use the matching idea from the opposite side. Against an opposite-handed hitter, running the ball toward the body can crowd the swing path and make the hitter commit earlier than planned.

Low locations are useful when you want a ground ball or a late swing. Still, do not drag every Two-Seamer toward the bottom corner. Hitters begin to recognize repeated targets, and a pitch that starts low but catches too much of the middle can become an easy take or a hard line drive. Use the edges, then move the target when the at-bat starts telling you the hitter is waiting there.

Should You Pair It With a Four-Seam Fastball

Yes, because the two fastballs can force different timing decisions while beginning from a similar release point. The Four-Seamer gives you a straighter path and a harder look, while the Two-Seamer changes the hitter's expected contact point. That contrast is more valuable than simply throwing the pitch with the most movement.

Show a Four-Seamer up in the zone, then use a Two-Seamer lower or toward the opposite side of the plate. You do not need to follow that pattern every time. Sometimes the better sequence is a moving fastball first, followed by a Four-Seamer that catches the hitter looking for more run. The point is to make the next pitch difficult to predict from the previous one.

How Do You Build Better Two-Seam Sequences

Early in the count, the Two-Seamer can probe the zone and invite soft contact without giving the hitter the same visual as a Four-Seamer. With two strikes, start near the zone and let movement carry the ball toward a less comfortable contact point. Keep the miss controlled, though. A target that is too far outside turns a useful pitch into an easy take.

Your secondary pitches should support the same plan. A slider can attack a different horizontal path, while a curveball changes the hitter's timing and eye level. Do not throw every pitch at random. Establish one expectation, then use the Two-Seamer to move the ball away from that expectation.

How Do You Stop the Two-Seamer From Becoming Predictable

Review the previous pitches during the at-bat. If you have shown the same low-away Two-Seamer several times, the hitter may start sitting on that location before the ball leaves your hand. Change the target, switch to a Four-Seamer, or show an off-speed pitch that makes the hitter reset.

Control matters more than theoretical movement. With Pinpoint, focus on clean input instead of forcing the pitch. Classic, Meter, Pulse, and Pure Analog users should also choose targets their pitcher can reach consistently. A slightly less ambitious location that stays near the intended area is usually better than a perfect-looking target that produces a hanging pitch.

Final Thoughts

The Two-Seam Fastball in MLB 26 becomes reliable when you use it to move the hitter's expected contact point. Match the location to handedness, pair it with the Four-Seamer, vary the sequence, and read the at-bat instead of repeating one favorite target. As your roster and pitching options develop, MLB The Show 26 Stubs for sale can support those upgrades, but execution and pitch selection still decide the at-bat. Next time you play, choose one pitcher with a dependable Two-Seamer and build each inning around changing what the hitter expects to see.

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