Bug Stomp
Upgrades and changes sometimes have unpredictable results, so post your bugs and glitches in here and I'll get out my trusty wrench and get to fixin'!
Posts 7,225 - 7,236 of 8,681
Anyone else seriously finding weirdness still?
Plenty. The weirdest is the way Brother Jerome will sometimes say a random response in SL, when noone's said anything - even when there's noone else in the whole sim at the time, and no objects talking on channel 0 (I tested that by leaving a av+chatlogger by him for a couple of days).
Maybe it happens with all our bots? We wouldn't notice on the web, because there'd be no chat window open to display a spontaneous response generated by the AIEngine. It would presumably just get lost in the ether, with nowhere to go. But with the SL patch permanently linked in instead of a chat window, he's always 'present' and listening.
Maybe he gets bored if he's left alone too long
I firmly believe the AIEngine is at least as much voodoo as science!
Posts 7,225 - 7,236 of 8,681
Interzone
16 years ago
16 years ago
I knew that Keyphrase are being ranked according to their length, among other criteria... didn't know it goes for Responses, too. Or, does it..? Talking about Zen, one way to rank up a shorter xnone/ xmemory/ xgossip Responses, is to tag them "Say Once"
AI Script: <?PF once; ?>
These seem to be picked more often by the Engine, than other Responses, including the longish ones.
Yes, the Engine has a mind of it's own, indeed. I find it amusing, most of the time. Some things are slightly annoying, though. For example, most Guest chatters get more than average number of xgossip and xmemory Responses, while most of them have no clue what are those references all about. I would prefer if Guests would be more often presented with Quazgaa's own observations. Working on it...
AI Script: <?PF once; ?>
These seem to be picked more often by the Engine, than other Responses, including the longish ones.
Yes, the Engine has a mind of it's own, indeed. I find it amusing, most of the time. Some things are slightly annoying, though. For example, most Guest chatters get more than average number of xgossip and xmemory Responses, while most of them have no clue what are those references all about. I would prefer if Guests would be more often presented with Quazgaa's own observations. Working on it...
Bev
16 years ago
16 years ago
Interzone, you are correct that there is nothing in the book of AI that says that xnones are ranked by length. Maybe they are not. Also there is a say once function, but it is supposed to mean that response will only come up once in a conversation, not that it gets picked more often. Maybe in practice it does. Over the years I've been lackadaisically tinkering with PF bots I find there are many little quirks not fully explained in the book.


Interzone
16 years ago
16 years ago
Bev, you're right, what the Say Once does is, it cares that response will only come up only once in a conversation. The higher ranking seems to be a side effect, or so. I "discovered" it by accident, or rather, I've noticed it at some point, after reading a number of transcripts.
prob123
16 years ago
16 years ago
I do remember reading something about the AI Engine 'preferring' the long response. I just can't find it this morning
Bev
16 years ago
16 years ago
I believe you Interzone. Of course, I also believe there are mischievous entities that live in electricity and magnetic somethings that travel the Internet and mess with me for fun. Once such "gnome" most certainly lives in my keyboard and causes typos.
I also believe that the PF starts dropping seeks when someone actually interested in AI talks to my bots. I haven't emailed the prof yet. Anyone else seriously finding weirdness still?
I also believe that the PF starts dropping seeks when someone actually interested in AI talks to my bots. I haven't emailed the prof yet. Anyone else seriously finding weirdness still?
psimagus
16 years ago
16 years ago
Plenty. The weirdest is the way Brother Jerome will sometimes say a random response in SL, when noone's said anything - even when there's noone else in the whole sim at the time, and no objects talking on channel 0 (I tested that by leaving a av+chatlogger by him for a couple of days).
Maybe it happens with all our bots? We wouldn't notice on the web, because there'd be no chat window open to display a spontaneous response generated by the AIEngine. It would presumably just get lost in the ether, with nowhere to go. But with the SL patch permanently linked in instead of a chat window, he's always 'present' and listening.
Maybe he gets bored if he's left alone too long

I firmly believe the AIEngine is at least as much voodoo as science!
prob123
16 years ago
16 years ago
I have always said inanimate objects have a mind of their own. Maybe BJ is getting lonely and talking to himself

The Clerk
16 years ago
16 years ago
!#@!$@, ##%%$, and **()_!
The uploader ate my files and I don't have the backups I need. I have one I can use, but still.
I can't upload. I e-mailed the Prof about the sluggishness, and that went away, but it still won't load my bots, and I just want to throw rocks at something breakable.
The uploader ate my files and I don't have the backups I need. I have one I can use, but still.
I can't upload. I e-mailed the Prof about the sluggishness, and that went away, but it still won't load my bots, and I just want to throw rocks at something breakable.
The Clerk
16 years ago
16 years ago
No. It's my own fault. I can redo some of it through transcripts I guess . . . pain in the neck. Never will I forget to back up again.
Interzone
16 years ago
16 years ago
The Clerk says,
"Never will I forget to back up again"
That's right, Clerk! Exactly what I've been saying for the past 20 years, or so, time after time...
"Never will I forget to back up again"
That's right, Clerk! Exactly what I've been saying for the past 20 years, or so, time after time...

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