The AI Engine

This forum is for discussion of how The Personality Forge's AI Engine works. This is the place for questions on what means what, how to script, and ideas and plans for the Engine.

Posts 5,759 - 5,770 of 7,766

17 years ago #5759
well you could add seeks to your answers like: when, what, the ,or

17 years ago #5760
Yes, but sometimes the answer I'm seeking gets overriden by an x[somethingorother]. Worst case scenario, shouldn't an xnomatch seek act like a sort of "else" statement?

For instance, if I have a series of nested "xnomatch" seeks, shouldn't they all go in sequence no matter what the user types?

17 years ago #5761
me confuzed

17 years ago #5762
No, xnomatch kicks in when absolutely no other seek match is found. A match based on some other function of the forge like xinsult gets processed before anything else. Then it checks for seeks, then keyphrases. What xnomatch does is allows you to keep something on topic rather than have the response picked up by a generic keyphases where the response might make sense but the subject might be lost.

17 years ago #5763
Right, that's what I meant.

For instance, if I have a seek with "xnomatch" (or even some other keyword, say, "punch"), then "xinsult" shouldn't be kicking in, right? ("I punch you" gets caught by xinsult, by the way.)

17 years ago #5764
Well it's not desirable, no. But it's the order the preprocessing works in. If you want to see what happens when, try running a few lines of conversation with your bot in debug. You'll see the order everything goes through.

17 years ago #5765
I tried that, and I think I've managed to... well, I won't say fix it, but it's running more smoothly now. Thanks for your help.

17 years ago #5766
cool well as soon as you get the debug fixed every thing will fall into place


17 years ago #5767
Okay, a new question: are there hidden modifiers that effect emotion? It seems to be the case, as my new combat bot keeps ending up in a fowl mood from getting hit, even though there's no explicit modifier to emotion. (Also, I'm noticing extra faces in debug mode associated with certain words.)

If that is the case, I am saddened, because as far as I can tell, there is no math functions in the AI script, and I was going to use emotion as a variable.

17 years ago #5768
The AI engine does adjust emotion on its own. You can override it by putting your own emotional rank in the emotion box, of the keyphrase Remember when you give responses using emotion level, to cover the whole range from -5 to 5 or you will get the dreaded NO VALID RESPONSE error

17 years ago #5769
First off, thank you for all your help!

Ah, darn. I was trying to control emotion through AI scripting, since most of my responses (see: Tengu Blade) require script condition checking, and the emotional responses depend on what the bot is saying.

I guess I could work around it. I don't suppose there is any way to store numbers (and use math functions on them) in my bot's memory?

17 years ago #5770
If you have the patience to encode the numbers in words and put in every possible case/condition.

So you could [?PF rem "five" as only "number"; ]

Now suppose that you want to increment by one in some particular case. You'd need two bits of script in the response. [?PF if "number" is "five"; ] and [?PF rem "six" as only "number"; ]

But you'd need a separate response with code to increment by one if "four" was stored in "number". Very tedious. So far as I know, there's no way to make it actually numeric.


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