The AI Engine

This forum is for discussion of how The Personality Forge's AI Engine works. This is the place for questions on what means what, how to script, and ideas and plans for the Engine.

Posts 5,756 - 5,767 of 7,766

17 years ago #5756
well i added moreto her try it now

17 years ago #5757
My seeks are getting derailed by insults and other off-topic things. I'm including xnomatch up the wazoo, but it's finding matches outside of my seek.

Is this a known issue, or is there something I can do?

17 years ago #5758
I've been getting that off and on as well. So far as I know, it's something the Professor would have to work on at his end.

17 years ago #5759
well you could add seeks to your answers like: when, what, the ,or

17 years ago #5760
Yes, but sometimes the answer I'm seeking gets overriden by an x[somethingorother]. Worst case scenario, shouldn't an xnomatch seek act like a sort of "else" statement?

For instance, if I have a series of nested "xnomatch" seeks, shouldn't they all go in sequence no matter what the user types?

17 years ago #5761
me confuzed

17 years ago #5762
No, xnomatch kicks in when absolutely no other seek match is found. A match based on some other function of the forge like xinsult gets processed before anything else. Then it checks for seeks, then keyphrases. What xnomatch does is allows you to keep something on topic rather than have the response picked up by a generic keyphases where the response might make sense but the subject might be lost.

17 years ago #5763
Right, that's what I meant.

For instance, if I have a seek with "xnomatch" (or even some other keyword, say, "punch"), then "xinsult" shouldn't be kicking in, right? ("I punch you" gets caught by xinsult, by the way.)

17 years ago #5764
Well it's not desirable, no. But it's the order the preprocessing works in. If you want to see what happens when, try running a few lines of conversation with your bot in debug. You'll see the order everything goes through.

17 years ago #5765
I tried that, and I think I've managed to... well, I won't say fix it, but it's running more smoothly now. Thanks for your help.

17 years ago #5766
cool well as soon as you get the debug fixed every thing will fall into place


17 years ago #5767
Okay, a new question: are there hidden modifiers that effect emotion? It seems to be the case, as my new combat bot keeps ending up in a fowl mood from getting hit, even though there's no explicit modifier to emotion. (Also, I'm noticing extra faces in debug mode associated with certain words.)

If that is the case, I am saddened, because as far as I can tell, there is no math functions in the AI script, and I was going to use emotion as a variable.


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